About
Mostly, I found myself operating what I built.
I started making content on the internet at ten, with Minecraft videos. I've been producing in the gaming world ever since. Over the years, the projects changed in scope and size, and I kept building countless media pages and creating content across the games industry, in both English and Turkish.
I've been in FPS games since the Team Fortress 2 servers. In 2013 and 2014, at fourteen and fifteen, I traded CS skins and grew my inventory from ten dollars to two thousand. I was saving that money to build a competition platform. It wasn't enough. I tried to bring in my CS friends from Europe as partners, but the money never fully came through. I never made it to investors. At that age, I didn't think anyone would invest, and I had no idea where to find them.
Before PUBG, I made CS skin content. At sixteen, I was teaching people how to make money trading. PUBG was the last chapter of my own channel. When the game came out in 2017 and 2018, I made the most watched PUBG guides in Turkish, by total views.
Then I spent seven years working with global companies on their Turkish audience and operations, most recently PUBG Esports Türkiye.
In between the creator work and the admin work, I competed too. I finished sixteenth in the 2019 PUBG Contenders League Middle East and Africa qualifier.
I make content, and I build tools that bring automation and AI into media and event operations. I'm not a software developer. I'm an operator. What I know comes from my years in the games industry, not from software. I get good results with AI because I know first-hand what's needed. I also work closely with developers, advising on what to build and how it fits into gaming and event workflows.
What I go on is experience.
And I'm still building.